Social media and globalisation - The Impact

 


Web 1.0 (1990-2000)

The 'web' was initially developed in 1991 by sir Tim Berners-Lee 

It was originally an information space, wherein consumers could access information.

It was fairly static, through hypertext (i.e. text that could be linked) was in development. 


Web 2.0 (2000-2010)

A term coined by Tim O' Rielly and Dale dougherty in 2004 

Essentially, it is the theory that websites increasingly offered the potential for audience participation and collaboration 

in 2004, David Gauntlet suggested that traditional models of media 'gatekeeping' (Mediated to the 'little people' by 'media gods') were gradually being eroded, and consumers were given a voice through enhanced web technologies, becoming prosumers 

Media Gatekeeping: A traditional method whereby large companies or creators would provide content to consumers

Gatekeeping is the process through which information is filtered for dissemination, whether for publication, broadcasting, the Internet, or some other mode of communication

Web 2.0 allows users to interact and collaborate with each other in a social media dialouge as creators of user-generated content. 

Web 2.0 or new digital media shapes the relations of public/private, work/non-work, home/outside home 

Mobile phones enhance social connections that have always existed: gossip, making arrangements etc. 

Web 3.0(2010-2020)

the so called semantic web. Web 3.0 was a term first used by John Markoff in 2006 

The semantic web  is the process of allowing machines to understand the meaning of hyperlinked information to personalise content to audiences 

Effectively, the web becomes 'intelligent' - it tracks your preferences and habits. In a commercial sense, personalised advertisement can reach you. 


Web 4.0(2020-2030)

The Future 

Database of personal information 

Potential for intelligent avatar agents acting, for example, as shopping assistants for audiences.  


Social media channels

Social media is used by individual members of the public, media producers, celebrities, commercial businesses, Political activists, new agencies, charities, and many other groups to communicate and reach out to audiences. 

the channels are the different types of products used in order to do this.  


Prosumer: create UGC (user generated content) is someone who makes or produces content they are typically non-professionals  


There are many social media channels and technologies that allow users to connect, collaborate and share material. these include 

Linkedin 
Flickr 
Spotify 
Pinterest 
Tumbler 
Google+ 
Vine 
Kickstarter 
Snapchat


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